In C# and .NET, an interface is a programming construct that defines a contract or a set of abstract members (methods, properties, events, and indexers) that a class or a struct must implement.
Interfaces provide a way to define a common set of behaviors that multiple classes can adhere to, without specifying the implementation details.
Interfaces are a fundamental part of object-oriented programming and are used for achieving abstraction, polymorphism, and code reusability.
Some of the key points about interfaces in C# and .NET, as follows:
- Declaration:
- You define an interface using the
interface
keyword, followed by the interface name and a set of member declarations. - Members declared in an interface do not have implementations; they only declare the method signatures, properties, events, or indexers.
interface IExampleInterface
{
void Method1();
int Property1 { get; set; }
event EventHandler MyEvent;
}
- Implementing an Interface:
- A class or struct can implement an interface by providing concrete implementations for all the members declared in the interface.
- The
:
, followed by the interface name, is used to indicate interface implementation.
class MyClass : IExampleInterface
{
public void Method1()
{
// Provide implementation for Method1
}
public int Property1
{
get { return 42; }
set { /* Provide implementation for setter */ }
}
public event EventHandler MyEvent;
}
- Multiple Interface Implementation:
- A class can implement multiple interfaces, separated by commas.
class MyDerivedClass : IExampleInterface, IAnotherInterface
{
// Provide implementations for members of both interfaces
}
- Interface Inheritance:
- Interfaces can inherit from other interfaces. An interface can inherit members from one or more base interfaces.
interface IDerivedInterface : IBaseInterface
{
// Members of IDerivedInterface
}
- Polymorphism:
- Interfaces enable polymorphism, allowing objects of different classes that implement the same interface to be treated interchangeably.
IExampleInterface exampleObject = new MyClass();
exampleObject.Method1(); // Calls Method1 of MyClass
- Abstraction and Contracts:
- Interfaces define a contract that classes must adhere to, promoting a level of abstraction in software design.
- They allow you to work with objects based on their common behaviors without concern for their concrete types.
- API Design:
- Interfaces are commonly used in API design to define the expected behavior of classes or services, making it easier to create pluggable and interchangeable components.
Interfaces are a powerful tool in C# and .NET for achieving abstraction, creating flexible and extensible code, and enabling polymorphism.
They are a key part of many design patterns and are widely used in object-oriented programming.